Devlog 7: Boom!!!


Welcome back to another thrilling weekly update on the development of Ascension! Let's dive right into the exciting strides in enhacing the gameplay and thenew features we've implemented.

Enemy-Player Combat System: We're thrilled to introduce the highly anticipated enemy-player combat system. Players will face chalenging encounters as enemies engage in intense battles. Brace yourself for epic clashes with vicious foes as you navigate through the circles of hell!! 

Knockback and Hitboxes: To make combat feel even more impactful, we've added a knockback effect to both the player's attacks and enemy's assaults. When you strike a powerful blow, enemies will be sent flying backward, adding an extra layer of satisfaction to each victorious confrontation. Additionally, we've carefully refined hitboxes to ensure precise and fair combat interactions, making battles more fluid and enjoyable.

Character Health and Damage (Work in Progress): As for now, damage and health is coded, but the output is still a work in progress. Players can look forward to a fully fleshed-out health system, complete with health bars and damage feedback. Stay tuned for future updates as we put the finishing touches on this critical aspect of the game.

Explosive Enemy Death Animation: Prepare for a visual spectacle as enemies meet their demise. We've added explosive death animations for certain enemies, creating a stunning spectacle upon their defeat. The explosions are not only visually satisfying but also serve as a clear indicator of victory, adding to the sense of accomplishment.

Enemy Tracking with Player Detection Radius (Still in development): Watch out for the new bat enemy strategy, a formidable foe that utilizes a tracking system. With a player detection radius, these menacing creatures will relentlessly pursue the player if they stray within their range. Stay on your toes and be prepared to outmaneuver these aerial adversaries.

We are immensely grateful for your continued support and feedback. Your valuable feedback has played an essential role in shaping Ascension into the epic adventure it is becoming!!

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